Tutorial 3 and Self Study 3 | KIT207 Portfolio
Tutorial 3 and Self Study 3: KIT207 By Cailean Treloyn aka EeE
Welcome back, it's very late while writing this because I procrastinated about my work. So a little bit of rambling may occur.
This week, we are doing terrain and probuilder, which are tools used to make levels and maps for games. I didn't particularly enjoy this week, and had some difficulties that I'll detail in just a sec.
For the tutorial we will be putting in a Nav mesh, which I believe is for managing how AI moves over a 3D space. (We will see, IF I make it to the tutorial (its 2am rn.))
For self study three, the task was to use terrain and probuilder, to make some terrain (crazy i know) and a building with some maze like qualites, I'm guessing for the AI to go over.
I started with terrain, this involved getting a package for unity, (basically an addon.) Now, I ran into some problems because I was initially using the wrong unity build, (I was using 2022 rather then 6000) which was causing some features to not be present, serverely hampering the usability and my ability to progress. Thanks to a fellow classmate I was able to find out I was using the wrong version and I updated it.
With this working, I was able to start using the terrain builder properly, my lack of familiarity of hot keys kept me kind of cramped with the workflow for making terrain look nice. I also found the program very cramped, I think I need to review how I view my projects when developing so it feels better to use.
After dealing with the terrain building I did move onto Probuilder, which has a very blender esc type of 3D model editing, but directly in unity. Now definitely I had hangups with this, I was uncomfortable with out my hotkeys for things like extruding and moving meshes and vertices. We were told to make a maze like structure, so I ended up using some of these shapes, via extrusion and just placing objects.
Now also in addtion to this, I added some objects for addtional objects in the maze structure, as well as the cenotaph from Self Study 1, as a sort of goal. I also used the terrain paint trees feature. I ran into a problem with the majority of my avaliable models, not having a mesh renderer (?) so I could only draw barrels as trees, which lead to this funny image.
Now Onto Tutorial 3!
Welcome to a very late, and very janky tutorial 3. I'm here to talk about some things i've done, which was difficult, annoying and a bit all over the place!
I'll talk about what I did in a semi chronological order, but it involves coding, navmesh and pathfinding!

I added some navmeshing to the structure, this way a object can pathfind through it.

See if you can see the capsule pathfinding! Its a tad hard to see. This was achieved by using raycasts, which I don't really understand, but TLDR a laser is drawn to the mouse position against the terrain, which we can then use as a position for objects to travel too.
After this, I needed to apply these principles into a scene. I'll walk you through it.
First, we needed to employ raycasts again, but instead of the position to travel, we need to spawn an enemy at this location. This proved slightly difficult. to implement, but It was due to a coding error which I failed to catch. After this, enemies need to travel towards the player, I've never been good at implementing this code, so I struggled to get it done, hence why this is late. But I settled on a pretty simple set destination on the player, I'll need to refine this later, I then used the Bagman from earlier as the enemy, so I could produce a terrifiying area of bagmen chasing after me.

Spawning in some addtional bagmen.

ALOT of bag men, chasing, quite scary.
Next up is Tutorial and Self Study 4 which I believe, is....game making and game ideas!
KIT207 Portfolio
Kit207 Portfolio stuff!
Status | In development |
Category | Other |
Author | Ee3eEe |
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